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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
| commit | f795e458680ce5d7879e5556f8606aa96a6832a8 (patch) | |
| tree | 4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader_particle_nodes.cpp | |
| parent | d65d379d22ee24593843d28800eec1fd446d1dd3 (diff) | |
| parent | f248420a2b721bc3d54e3335c3d5888caad0d113 (diff) | |
| download | redot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz | |
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
| -rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index cfea6e21ee..5ff1f79a22 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -40,9 +40,9 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { if (mode_2d) { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -785,7 +785,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -859,7 +859,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -929,11 +929,11 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -1079,7 +1079,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { |
