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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
| commit | f795e458680ce5d7879e5556f8606aa96a6832a8 (patch) | |
| tree | 4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader_sdf_nodes.cpp | |
| parent | d65d379d22ee24593843d28800eec1fd446d1dd3 (diff) | |
| parent | f248420a2b721bc3d54e3335c3d5888caad0d113 (diff) | |
| download | redot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz | |
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader_sdf_nodes.cpp')
| -rw-r--r-- | scene/resources/visual_shader_sdf_nodes.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index eb9e53e6ae..6e2af8a1e5 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { |
