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authorRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
commitf795e458680ce5d7879e5556f8606aa96a6832a8 (patch)
tree4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader_sdf_nodes.cpp
parentd65d379d22ee24593843d28800eec1fd446d1dd3 (diff)
parentf248420a2b721bc3d54e3335c3d5888caad0d113 (diff)
downloadredot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader_sdf_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index eb9e53e6ae..6e2af8a1e5 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const {
}
VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
@@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const {
}
VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
@@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const {
}
VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const {