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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:34 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:34 -0600 |
commit | 90ce26a27b194186f02e2eba2aaf56718409a28f (patch) | |
tree | f472e398944cc03d234d3ead186dc12d9da50dd9 /scene/resources | |
parent | 560dfc738da13db0f8f7f8d4d9fbc1d6446aa006 (diff) | |
parent | a47daa0a44900a4246cc8f71041593590c86a711 (diff) | |
download | redot-engine-90ce26a27b194186f02e2eba2aaf56718409a28f.tar.gz |
Merge pull request #94889 from rune-scape/no-const-list-erase
Remove const_cast in `List::erase`
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f1bc83eb42..847867fa4d 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1368,7 +1368,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); |