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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /scene/scene_string_names.cpp | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 5e3f8b803b..e761354cc9 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -205,4 +205,9 @@ SceneStringNames::SceneStringNames() { shader_overrides_group = StaticCString::create("_shader_overrides_group_"); shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_"); + +#ifndef DISABLE_DEPRECATED + use_in_baked_light = StaticCString::create("use_in_baked_light"); + use_dynamic_gi = StaticCString::create("use_dynamic_gi"); +#endif } |