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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /scene/scene_string_names.cpp
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
downloadredot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 5e3f8b803b..e761354cc9 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -205,4 +205,9 @@ SceneStringNames::SceneStringNames() {
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
+
+#ifndef DISABLE_DEPRECATED
+ use_in_baked_light = StaticCString::create("use_in_baked_light");
+ use_dynamic_gi = StaticCString::create("use_dynamic_gi");
+#endif
}