index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
scene_string_names.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
/
+2
|
\
|
*
Enforce that custom nodes keep their original type
bjornmp
2024-10-22
1
-0
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Make pressing Enter confirm project creation/import in the project manager
Hugo Locurcio
2024-09-26
1
-0
/
+1
*
[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-0
/
+1
*
[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-0
/
+3
*
[Scene] Add `SceneStringNames::confirmed`
A Thousand Ships
2024-06-19
1
-0
/
+2
*
[Scene] Add `SceneStringNames::item_selected`
A Thousand Ships
2024-06-19
1
-0
/
+2
*
[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-0
/
+3
*
[Scene] Add `SceneStringNames::panel`
A Thousand Ships
2024-05-30
1
-0
/
+2
*
[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-0
/
+1
*
Fix wrong usage of parameters_base_path StringName
kobewi
2024-05-30
1
-1
/
+0
*
Cleanup unused/underused singleton StringNames
kobewi
2024-05-14
1
-82
/
+0
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-0
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-5
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-1
/
+1
*
replace bone_pose_updated to skeleton_updated signal
Silc Lizard (Tokage) Renew
2024-04-13
1
-1
/
+1
*
Use StringName consistently to refer to the Master audio bus name
Hugo Locurcio
2023-08-07
1
-0
/
+3
*
Expose `Window`'s `_get_contents_minimum_size()` to scripting
Michael Alexsander
2023-08-02
1
-0
/
+1
*
Merge pull request #76853 from HolonProduction/emission_finished
Yuri Sizov
2023-07-14
1
-1
/
+0
|
\
|
*
Add `finished` signal to CPUParticles
HolonProduction
2023-07-12
1
-1
/
+0
*
|
Convert some Callables to callable_mp()
kobewi
2023-07-12
1
-2
/
+0
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-20
1
-2
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add a constant StringName for RESET animation
kobewi
2021-12-06
1
-0
/
+1
*
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-06
1
-0
/
+3
|
\
|
*
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-0
/
+3
*
|
Add pre-sort signal and notification in Container
PouleyKetchoupp
2021-10-05
1
-0
/
+1
|
/
*
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
1
-3
/
+0
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-0
/
+1
*
Node3D gizmo improvements
jfons
2021-07-23
1
-0
/
+1
*
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-16
1
-0
/
+4
|
\
|
*
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-02
1
-0
/
+4
*
|
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+1
*
|
Remove clips_input() method and use clip_content
kobewi
2021-06-25
1
-1
/
+0
*
|
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-13
1
-0
/
+1
|
\
\
|
*
|
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
1
-0
/
+1
*
|
|
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-4
/
+4
|
/
/
*
/
Scene: Remove unused `mesh_materials` StringNames
Rémi Verschelde
2021-04-15
1
-4
/
+0
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename CanvasItem's hide signal to hidden
Marcel Admiraal
2020-12-08
1
-1
/
+1
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+1
*
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-22
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+5
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+3
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-0
/
+2
[next]