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path: root/scene/scene_string_names.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-0/+2
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| * Enforce that custom nodes keep their original typebjornmp2024-10-221-0/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Make pressing Enter confirm project creation/import in the project managerHugo Locurcio2024-09-261-0/+1
* [Scene] Add SceneStringName::toggledYuri Rubinsky2024-08-281-0/+1
* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-0/+3
* [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-0/+2
* [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-0/+2
* [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-0/+3
* [Scene] Add `SceneStringNames::panel`A Thousand Ships2024-05-301-0/+2
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-0/+1
* Fix wrong usage of parameters_base_path StringNamekobewi2024-05-301-1/+0
* Cleanup unused/underused singleton StringNameskobewi2024-05-141-82/+0
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-0/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-5/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-1/+1
* replace bone_pose_updated to skeleton_updated signalSilc Lizard (Tokage) Renew2024-04-131-1/+1
* Use StringName consistently to refer to the Master audio bus nameHugo Locurcio2023-08-071-0/+3
* Expose `Window`'s `_get_contents_minimum_size()` to scriptingMichael Alexsander2023-08-021-0/+1
* Merge pull request #76853 from HolonProduction/emission_finishedYuri Sizov2023-07-141-1/+0
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| * Add `finished` signal to CPUParticlesHolonProduction2023-07-121-1/+0
* | Convert some Callables to callable_mp()kobewi2023-07-121-2/+0
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix connection of animation changed signal in AnimationTrackEditorSilc Renew2022-11-201-2/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add a constant StringName for RESET animationkobewi2021-12-061-0/+1
* Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde2021-10-061-0/+3
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| * Implemented SkeletonEditorGizmoSilc Renew2021-10-071-0/+3
* | Add pre-sort signal and notification in ContainerPouleyKetchoupp2021-10-051-0/+1
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* Display a editor gizmo icon for Listener3DHugo Locurcio2021-09-161-3/+0
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-0/+1
* Node3D gizmo improvementsjfons2021-07-231-0/+1
* Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio2021-07-161-0/+4
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| * Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi2021-07-021-0/+4
* | Fix editor suffixes and degrees conversionreduz2021-06-301-1/+1
* | Remove clips_input() method and use clip_contentkobewi2021-06-251-1/+0
* | Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde2021-06-131-0/+1
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| * | Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-0/+1
* | | Consistently prefix bound virtual methods with _kobewi2021-06-121-4/+4
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* / Scene: Remove unused `mesh_materials` StringNamesRémi Verschelde2021-04-151-4/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename CanvasItem's hide signal to hiddenMarcel Admiraal2020-12-081-1/+1
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-0/+1
* Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* New lightmapperJuan Linietsky2020-05-101-0/+5
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-0/+2