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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-07 17:33:07 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-07 18:06:17 +0200 |
commit | 49b6067aba3d3720293626ecbe9a277e59cac3a6 (patch) | |
tree | b57fa14a4da6f8160e42770f35b76572f6d248e2 /scene/scene_string_names.cpp | |
parent | f2acfb1ffc94d0e381064070108e7a773d86177d (diff) | |
download | redot-engine-49b6067aba3d3720293626ecbe9a277e59cac3a6.tar.gz |
Use StringName consistently to refer to the Master audio bus name
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index f0971f1a34..cf8ece0d4c 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -193,6 +193,9 @@ SceneStringNames::SceneStringNames() { path_pp = NodePath(".."); + // Audio bus name. + Master = StaticCString::create("Master"); + _default = StaticCString::create("default"); _window_group = StaticCString::create("_window_group"); |