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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-07 17:33:07 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-07 18:06:17 +0200
commit49b6067aba3d3720293626ecbe9a277e59cac3a6 (patch)
treeb57fa14a4da6f8160e42770f35b76572f6d248e2 /scene/scene_string_names.cpp
parentf2acfb1ffc94d0e381064070108e7a773d86177d (diff)
downloadredot-engine-49b6067aba3d3720293626ecbe9a277e59cac3a6.tar.gz
Use StringName consistently to refer to the Master audio bus name
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index f0971f1a34..cf8ece0d4c 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -193,6 +193,9 @@ SceneStringNames::SceneStringNames() {
path_pp = NodePath("..");
+ // Audio bus name.
+ Master = StaticCString::create("Master");
+
_default = StaticCString::create("default");
_window_group = StaticCString::create("_window_group");