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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-08 10:02:17 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-08 12:14:15 +0000
commit43302837eb028ac0c27d0363a93e0bdb4dccde16 (patch)
tree50d4cce75520d220218ac8269874170261edc0e5 /scene/scene_string_names.cpp
parentd94de32579a7a42d4751401f7fc50d5608bf9d46 (diff)
downloadredot-engine-43302837eb028ac0c27d0363a93e0bdb4dccde16.tar.gz
Rename CanvasItem's hide signal to hidden
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index c1dd59533d..a72066e7a8 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() {
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
- hide = StaticCString::create("hide");
+ hidden = StaticCString::create("hidden");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");