| Commit message (Expand) | Author | Age | Files | Lines |
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* | Refactored input, goes all via windows now. | Juan Linietsky | 2020-03-26 | 1 | -0/+4 |
* | Signals: Port more uses of connect_compat | Rémi Verschelde | 2020-02-28 | 1 | -1/+0 |
* | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -10/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | 2019-02-14 | 1 | -0/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | 2018-08-20 | 1 | -0/+2 |
* | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | 2018-07-29 | 1 | -0/+2 |
* | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | 2018-06-18 | 1 | -0/+2 |
* | Add ready signal to Node | Zephilinox | 2018-01-20 | 1 | -0/+1 |
* | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Unify degree members and properties | letheed | 2017-11-10 | 1 | -1/+1 |
* | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky | 2017-08-06 | 1 | -5/+3 |
* | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Added ability to change A-star cost function | Fabian Mathews | 2017-04-01 | 1 | -0/+3 |
* | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -93/+93 |
* | Merge pull request #7889 from Hinsbart/fix_autoenable_input | Rémi Verschelde | 2017-02-26 | 1 | -0/+1 |
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| * | Fix auto-enable of _input processing when _input() method is set. | Andreas Haas | 2017-02-25 | 1 | -0/+1 |
* | | Add emission_finished signal to Particles2D | Bojidar Marinov | 2017-02-25 | 1 | -0/+1 |
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* | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -20/+20 |
* | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -0/+3 |
* | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky | 2017-01-08 | 1 | -0/+1 |
* | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky | 2017-01-08 | 1 | -0/+3 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+7 |
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+2 |
* | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -0/+2 |
* | animation_started signal to AnimationPlayer | Jakub Grzesik | 2016-04-14 | 1 | -0/+1 |
* | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -0/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -0/+9 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+1 |
* | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 1 | -0/+6 |
* | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -0/+1 |
* | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -0/+1 |
* | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+2 |
* | -fixes to vmethod for button | Juan Linietsky | 2014-12-02 | 1 | -0/+3 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -6/+6 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -0/+2 |
* | 2D Animation Improvements | Juan Linietsky | 2014-07-06 | 1 | -0/+1 |
* | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+4 |
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+2 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+141 |