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author | kobewi <kobewi4e@gmail.com> | 2023-09-04 17:01:33 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-11 18:53:08 +0200 |
commit | a262d2d8811a43c906a4cac55b7126ebec7699be (patch) | |
tree | 0507fff0aed8778e71a2afc0a2d4ac15184e7803 /scene/scene_string_names.cpp | |
parent | 916ea002c15e82879f3eada7c635daaecccc9e35 (diff) | |
download | redot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz |
Add shorthand for using singleton string names
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 5610b2f642..d40cb9ab6c 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -196,7 +196,7 @@ SceneStringNames::SceneStringNames() { // Audio bus name. Master = StaticCString::create("Master"); - _default = StaticCString::create("default"); + default_ = StaticCString::create("default"); _window_group = StaticCString::create("_window_group"); _window_input = StaticCString::create("_window_input"); |