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authorkobewi <kobewi4e@gmail.com>2023-09-04 17:01:33 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-11 18:53:08 +0200
commita262d2d8811a43c906a4cac55b7126ebec7699be (patch)
tree0507fff0aed8778e71a2afc0a2d4ac15184e7803 /scene/scene_string_names.cpp
parent916ea002c15e82879f3eada7c635daaecccc9e35 (diff)
downloadredot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz
Add shorthand for using singleton string names
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 5610b2f642..d40cb9ab6c 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -196,7 +196,7 @@ SceneStringNames::SceneStringNames() {
// Audio bus name.
Master = StaticCString::create("Master");
- _default = StaticCString::create("default");
+ default_ = StaticCString::create("default");
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");