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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /scene/scene_string_names.cpp
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index d40cb9ab6c..c51b2cb327 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -132,7 +132,6 @@ SceneStringNames::SceneStringNames() {
_unhandled_input = StaticCString::create("_unhandled_input");
_unhandled_key_input = StaticCString::create("_unhandled_key_input");
- changed = StaticCString::create("changed");
_shader_changed = StaticCString::create("_shader_changed");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
@@ -147,10 +146,6 @@ SceneStringNames::SceneStringNames() {
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
- transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation");
- transform_scale = StaticCString::create("scale");
-
_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");