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authorJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
commit2c2894ceb674927a35d2798b3e63adabdb020077 (patch)
tree9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /scene/scene_string_names.cpp
parent4d2198110b4af7f203eeef95697255569e49bce7 (diff)
parenta0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff)
downloadredot-engine-2c2894ceb674927a35d2798b3e63adabdb020077.tar.gz
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index af5e6d4165..c30ff0044e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() {
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
+ shader_unshaded=StaticCString::create("shader/unshaded");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
item_rect_changed=StaticCString::create("item_rect_changed");