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authorYuri Rubinsky <chaosus89@gmail.com>2024-10-31 11:17:34 +0300
committerGitHub <noreply@github.com>2024-10-31 11:17:34 +0300
commitef8d981267702de38ffc24136f9d823d31781c60 (patch)
tree2dbccb04e5dd8c6777729d2943a7fd7fd3528834 /scene
parent7187c251da3fabbfe1dbc87d2c33692bb6d9823b (diff)
parent43a99fba3d08fcf886a06e867a44d30eba89ebb1 (diff)
downloadredot-engine-ef8d981267702de38ffc24136f9d823d31781c60.tar.gz
Merge pull request #98303 from Chaosus/vs_transparency_preview
Add alpha channel display to vec4 previews of visual shader nodes
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d0e55f4065..933e990920 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";