diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2024-10-31 11:17:34 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-10-31 11:17:34 +0300 |
commit | ef8d981267702de38ffc24136f9d823d31781c60 (patch) | |
tree | 2dbccb04e5dd8c6777729d2943a7fd7fd3528834 /scene | |
parent | 7187c251da3fabbfe1dbc87d2c33692bb6d9823b (diff) | |
parent | 43a99fba3d08fcf886a06e867a44d30eba89ebb1 (diff) | |
download | redot-engine-ef8d981267702de38ffc24136f9d823d31781c60.tar.gz |
Merge pull request #98303 from Chaosus/vs_transparency_preview
Add alpha channel display to vec4 previews of visual shader nodes
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d0e55f4065..933e990920 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; default: { shader_code += " COLOR.rgb = vec3(0.0);\n"; |