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| author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-05-04 13:20:14 +0200 |
|---|---|---|
| committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-05-04 14:09:42 +0200 |
| commit | aff2e47bff7bb70c068772d5bb49b57a2acd19aa (patch) | |
| tree | e4d7596c9fb38f0b00ec6c0f8d7fb4d25192a775 /script/gdscript/gd_parser.cpp | |
| parent | 7ebc866418b075df58cbe4e31fcf8b0c3acd70a1 (diff) | |
| download | redot-engine-aff2e47bff7bb70c068772d5bb49b57a2acd19aa.tar.gz | |
[C#] Unexpose `GodotSharp`
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
Diffstat (limited to 'script/gdscript/gd_parser.cpp')
0 files changed, 0 insertions, 0 deletions
