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-rw-r--r--doc/classes/@GlobalScope.xml3
-rw-r--r--editor/doc_tools.cpp19
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml1
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml20
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp11
-rw-r--r--modules/mono/mono_gd/gd_mono.h8
-rw-r--r--modules/mono/register_types.cpp3
8 files changed, 4 insertions, 63 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 26bf515135..87bc4c6db2 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1570,9 +1570,6 @@
<member name="Geometry3D" type="Geometry3D" setter="" getter="">
The [Geometry3D] singleton.
</member>
- <member name="GodotSharp" type="GodotSharp" setter="" getter="">
- The [GodotSharp] singleton.
- </member>
<member name="IP" type="IP" setter="" getter="">
The [IP] singleton.
</member>
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index db45478d21..5de31a5c0a 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -344,25 +344,6 @@ void DocTools::merge_from(const DocTools &p_data) {
merge_theme_properties(c.theme_properties, cf.theme_properties);
merge_operators(c.operators, cf.operators);
-
-#ifndef MODULE_MONO_ENABLED
- // The Mono module defines some properties that we want to keep when
- // re-generating docs with a non-Mono build, to prevent pointless diffs
- // (and loss of descriptions) depending on the config of the doc writer.
- // We use a horrible hack to force keeping the relevant properties,
- // hardcoded below. At least it's an ad hoc hack... ¯\_(ツ)_/¯
- // Don't show this to your kids.
- if (c.name == "@GlobalScope") {
- // Retrieve GodotSharp singleton.
- for (int j = 0; j < cf.properties.size(); j++) {
- if (cf.properties[j].name == "GodotSharp") {
- c.properties.push_back(cf.properties[j]);
- c.properties.sort();
- break;
- }
- }
- }
-#endif
}
}
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index b559ca20b2..7e14259d5a 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -5,7 +5,6 @@
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
- See also [GodotSharp].
</description>
<tutorials>
<link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
deleted file mode 100644
index 969ca14350..0000000000
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- Bridge between Godot and the Mono runtime (Mono-enabled builds only).
- </brief_description>
- <description>
- This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
- See also [CSharpScript].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_runtime_initialized">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
- </description>
- </method>
- </methods>
-</class>
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 05dacd28fb..03d8b4eab6 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -143,7 +143,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
- mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
+ callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 0e34616951..48caae8523 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -564,11 +564,7 @@ namespace mono_bind {
GodotSharp *GodotSharp::singleton = nullptr;
-bool GodotSharp::_is_runtime_initialized() {
- return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
-}
-
-void GodotSharp::_reload_assemblies(bool p_soft_reload) {
+void GodotSharp::reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CRASH_COND(CSharpLanguage::get_singleton() == nullptr);
// This method may be called more than once with `call_deferred`, so we need to check
@@ -579,11 +575,6 @@ void GodotSharp::_reload_assemblies(bool p_soft_reload) {
#endif
}
-void GodotSharp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::_is_runtime_initialized);
- ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
-}
-
GodotSharp::GodotSharp() {
singleton = this;
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 0cb087db57..614bfc63fb 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -167,18 +167,14 @@ namespace mono_bind {
class GodotSharp : public Object {
GDCLASS(GodotSharp, Object);
- friend class GDMono;
-
- void _reload_assemblies(bool p_soft_reload);
- bool _is_runtime_initialized();
-
protected:
static GodotSharp *singleton;
- static void _bind_methods();
public:
static GodotSharp *get_singleton() { return singleton; }
+ void reload_assemblies(bool p_soft_reload);
+
GodotSharp();
~GodotSharp();
};
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index beaa50ecb2..4d5426d96f 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -49,9 +49,6 @@ void initialize_mono_module(ModuleInitializationLevel p_level) {
_godotsharp = memnew(mono_bind::GodotSharp);
- GDREGISTER_CLASS(mono_bind::GodotSharp);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", mono_bind::GodotSharp::get_singleton()));
-
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs);