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-rw-r--r--modules/mono/mono_gd/gd_mono.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 0e34616951..48caae8523 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -564,11 +564,7 @@ namespace mono_bind {
GodotSharp *GodotSharp::singleton = nullptr;
-bool GodotSharp::_is_runtime_initialized() {
- return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
-}
-
-void GodotSharp::_reload_assemblies(bool p_soft_reload) {
+void GodotSharp::reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CRASH_COND(CSharpLanguage::get_singleton() == nullptr);
// This method may be called more than once with `call_deferred`, so we need to check
@@ -579,11 +575,6 @@ void GodotSharp::_reload_assemblies(bool p_soft_reload) {
#endif
}
-void GodotSharp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::_is_runtime_initialized);
- ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
-}
-
GodotSharp::GodotSharp() {
singleton = this;
}