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author | Juan Linietsky <reduzio@gmail.com> | 2015-08-30 18:57:17 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-08-30 18:57:17 -0300 |
commit | 2d8866574dd2c06ac03e7055642b917a0a3c6dac (patch) | |
tree | e04effe8e78eba750951ad9350bc40369a97c189 /servers/physics/area_sw.h | |
parent | cb6839c5c1a6ada31a2c00ffa4645fe81fca922f (diff) | |
download | redot-engine-2d8866574dd2c06ac03e7055642b917a0a3c6dac.tar.gz |
Added gravity scale, and linear/angular damp override to 3D physics.
Diffstat (limited to 'servers/physics/area_sw.h')
-rw-r--r-- | servers/physics/area_sw.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 26d6a177db..0c5295d42a 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -47,7 +47,8 @@ class AreaSW : public CollisionObjectSW{ bool gravity_is_point; float gravity_distance_scale; float point_attenuation; - float density; + float linear_damp; + float angular_damp; int priority; bool monitorable; @@ -145,8 +146,11 @@ public: _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } - _FORCE_INLINE_ void set_density(float p_density) { density=p_density; } - _FORCE_INLINE_ float get_density() const { return density; } + _FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp=p_linear_damp; } + _FORCE_INLINE_ float get_linear_damp() const { return linear_damp; } + + _FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp=p_angular_damp; } + _FORCE_INLINE_ float get_angular_damp() const { return angular_damp; } _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; } _FORCE_INLINE_ int get_priority() const { return priority; } |