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path: root/servers/physics/area_sw.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-203/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-55/+38
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-15/+15
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* merged some stuff for okamJuan Linietsky2015-09-031-0/+1
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+7
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-2/+35
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+0
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+6
* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+172