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* Renaming of servers for coherency.Juan Linietsky2020-03-2745-15988/+0
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-3/+4
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-202-3/+3
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-182-59/+36
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-128-25/+23
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-113-4/+4
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-116-160/+161
* Merge pull request #33615 from raphael10241024/fix_shape_changeRémi Verschelde2020-01-161-0/+3
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| * refresh area2d collision when shape changes, close #33369RaphaelHunter2019-11-141-0/+3
* | Update copyright statements to 2020Rémi Verschelde2020-01-0143-86/+86
* | Removed unused variables, add some constants numbersRafał Mikrut2019-12-102-2/+2
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* Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal2019-10-151-0/+2
* Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal2019-10-121-1/+1
* Added some obvious errors explanationsqarmin2019-09-251-1/+1
* Fix custom inertia in physics2d, closes#30838RaphaelHunter2019-08-221-0/+1
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+1
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias2019-08-092-25/+7
* Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin2019-08-071-4/+2
* Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ...PouleyKetchoupp2019-07-311-2/+2
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-233-7/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-10/+0
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-2/+2
* Merge pull request #29951 from raphael10241024/add_physics_2d_optimizeRémi Verschelde2019-07-012-2/+12
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| * add 2d physic optimization simlilar to 3d physicsyakun.zhang2019-06-212-2/+12
* | Some code changed with Clang-Tidyqarmin2019-06-264-16/+3
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* Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde2019-06-202-3/+5
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| * Fix always true/false valuesqarmin2019-06-202-3/+5
* | Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde2019-06-191-1/+1
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| * Make angular_damp of new Area nodes match the global defaultTomasz Chabora2019-04-011-1/+1
* | Change "ID" to lowercase "id"Aaron Franke2019-05-092-6/+6
* | Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde2019-05-021-1/+1
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| * | KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-1/+1
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* | Merge pull request #27371 from ShyRed/fixdisabled2dcollisionsRémi Verschelde2019-04-304-8/+9
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| * | Allow adding disabled shapesShyRed2019-04-234-8/+9
* | | Use approximate equallity methods in many placesAaron Franke2019-04-254-10/+10
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* | Merge pull request #27673 from qarmin/small_fixesRémi Verschelde2019-04-221-4/+2
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| * | Small fixes, mostly dupicated codeqarmin2019-04-081-4/+2
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* / Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-3/+6
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* Make query checks less agressive, fixes #24694Juan Linietsky2019-03-021-10/+8
* Fix warnings seen with -Wignored-qualifiers.marxin2019-02-211-1/+1
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-203-6/+6
* Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky2019-02-161-7/+15
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-162-0/+9
* Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky2019-02-161-0/+5
* Fix typos with codespellRémi Verschelde2019-02-131-2/+2
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* [Core] Rename Matrix3 file to BasisAaron Franke2019-02-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-0143-86/+86
* Disabled CollisionShape and CollisionShape2D are not processed nowStanislav2018-12-122-0/+8