diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
---|---|---|
committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /servers/physics/collision_solver_sw.cpp | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) | |
download | redot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'servers/physics/collision_solver_sw.cpp')
-rw-r--r-- | servers/physics/collision_solver_sw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index c7f66cb7fc..7bef208237 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -271,7 +271,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra bool collided = false; Vector3 closest; - real_t closest_d; + real_t closest_d = 0; for (int i = 0; i < support_count; i++) { |