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authorHein-Pieter van Braam <hp@tmm.cx>2017-09-01 22:33:39 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-09-02 01:59:26 +0200
commit9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch)
tree7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /servers/physics/collision_solver_sw.cpp
parentdac150108ab3c1f41d5fd86cc6853f883064caaf (diff)
downloadredot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'servers/physics/collision_solver_sw.cpp')
-rw-r--r--servers/physics/collision_solver_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index c7f66cb7fc..7bef208237 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -271,7 +271,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
bool collided = false;
Vector3 closest;
- real_t closest_d;
+ real_t closest_d = 0;
for (int i = 0; i < support_count; i++) {