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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics
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collision_solver_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-372
/
+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-4
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Removed duplication of include(s):
M. Huri
2018-10-13
1
-1
/
+0
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-4
/
+0
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-5
/
+5
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-161
/
+133
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-9
/
+9
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-5
/
+5
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-1
/
+43
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-0
/
+3
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-7
/
+124
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+241