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path: root/servers/physics/collision_solver_sw.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-372/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-4/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Removed duplication of include(s):M. Huri2018-10-131-1/+0
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-4/+0
* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-161/+133
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-9/+9
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-5/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+43
* Fixing Issues...Juan Linietsky2014-09-191-0/+3
* 3D Physics and Other StuffJuan Linietsky2014-09-021-7/+124
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+241