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authorAndrea Catania <info@andreacatania.com>2018-02-16 19:06:00 +0100
committerAndrea Catania <info@andreacatania.com>2018-02-20 12:43:47 +0100
commit6ed392f47a1970f7815f6f76b7bacfd0bb51b87c (patch)
treee380ae9cc66729978344ba74a62b9546439cbdf7 /servers/physics/space_sw.h
parentda612c324cec8c4f6bfcef9b35406ea215e699f6 (diff)
downloadredot-engine-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.tar.gz
Improved kinematic body 2D and 3D, Now can move rigid body
Diffstat (limited to 'servers/physics/space_sw.h')
-rw-r--r--servers/physics/space_sw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 0d519ea50b..2452d6a187 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -197,7 +197,7 @@ public:
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
- bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result);
+ bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result);
SpaceSW();
~SpaceSW();