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path: root/servers/physics/space_sw.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-208/+0
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-161-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-6/+6
* Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-1/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-6/+6
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-6/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+6
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-45/+39
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-8/+8
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-8/+8
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-0/+1
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* First version of ProfilerJuan Linietsky2016-05-211-0/+16
* change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-101-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* newline fixesreduz2015-10-081-187/+187
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+7
* 3D Physics and Other StuffJuan Linietsky2014-09-021-2/+17
* Export linear/angular velocity sleep threshold;Change default linear velocity...marynate2014-02-271-32/+32
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+157