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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics
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space_sw.h
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-208
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+0
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Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-1
/
+1
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Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-1
/
+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
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Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-6
/
+6
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Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-20
1
-1
/
+2
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Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
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Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-6
/
+6
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
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Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-6
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+6
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-2
/
+2
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-5
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-45
/
+39
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-8
/
+8
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-8
/
+8
*
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
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/
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
1
-0
/
+1
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/
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+16
*
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-10
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
newline fixes
reduz
2015-10-08
1
-187
/
+187
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+7
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-2
/
+17
*
Export linear/angular velocity sleep threshold;Change default linear velocity...
marynate
2014-02-27
1
-32
/
+32
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+157