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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/physics_2d/area_2d_sw.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* area_2d_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AREA_2D_SW_H
+#define AREA_2D_SW_H
+
+#include "servers/physics_2d_server.h"
+#include "collision_object_2d_sw.h"
+#include "self_list.h"
+//#include "servers/physics/query_sw.h"
+
+class Space2DSW;
+class Body2DSW;
+class Constraint2DSW;
+
+
+class Area2DSW : public CollisionObject2DSW{
+
+
+ Physics2DServer::AreaSpaceOverrideMode space_override_mode;
+ float gravity;
+ Vector2 gravity_vector;
+ bool gravity_is_point;
+ float point_attenuation;
+ float density;
+ int priority;
+
+ ObjectID monitor_callback_id;
+ StringName monitor_callback_method;
+
+ SelfList<Area2DSW> monitor_query_list;
+ SelfList<Area2DSW> moved_list;
+
+ struct BodyKey {
+
+ RID rid;
+ ObjectID instance_id;
+ uint32_t body_shape;
+ uint32_t area_shape;
+
+ _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+
+ if (rid==p_key.rid) {
+
+ if (body_shape==p_key.body_shape) {
+
+ return area_shape < p_key.area_shape;
+ } else
+ return body_shape < p_key.area_shape;
+ } else
+ return rid < p_key.rid;
+
+ }
+
+ _FORCE_INLINE_ BodyKey() {}
+ BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ };
+
+ struct BodyState {
+
+ int state;
+ _FORCE_INLINE_ void inc() { state++; }
+ _FORCE_INLINE_ void dec() { state--; }
+ _FORCE_INLINE_ BodyState() { state=0; }
+ };
+
+ Map<BodyKey,BodyState> monitored_bodies;
+
+ //virtual void shape_changed_notify(Shape2DSW *p_shape);
+ //virtual void shape_deleted_notify(Shape2DSW *p_shape);
+ Set<Constraint2DSW*> constraints;
+
+
+ virtual void _shapes_changed();
+ void _queue_monitor_update();
+
+public:
+
+ //_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
+ //_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
+
+ void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
+
+ _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+
+ void set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value);
+ Variant get_param(Physics2DServer::AreaParameter p_param) const;
+
+ void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
+ Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
+
+ _FORCE_INLINE_ void set_gravity(float p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ float get_gravity() const { return gravity; }
+
+ _FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
+
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
+
+ _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
+
+ _FORCE_INLINE_ void set_density(float p_density) { density=p_density; }
+ _FORCE_INLINE_ float get_density() const { return density; }
+
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ int get_priority() const { return priority; }
+
+ _FORCE_INLINE_ void add_constraint( Constraint2DSW* p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint( Constraint2DSW* p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint2DSW*>& get_constraints() const { return constraints; }
+
+ void set_transform(const Matrix32& p_transform);
+
+ void set_space(Space2DSW *p_space);
+
+
+ void call_queries();
+
+ Area2DSW();
+ ~Area2DSW();
+};
+
+void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+
+ BodyKey bk(p_body,p_body_shape,p_area_shape);
+ monitored_bodies[bk].inc();
+ if (!monitor_query_list.in_list())
+ _queue_monitor_update();
+}
+void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+
+ BodyKey bk(p_body,p_body_shape,p_area_shape);
+ monitored_bodies[bk].dec();
+ if (!monitor_query_list.in_list())
+ _queue_monitor_update();
+}
+
+
+
+
+
+
+#endif // AREA_2D_SW_H