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path: root/servers/physics_2d/area_2d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-195/+0
* Initialize variables in servers/physicsqarmin2021-09-151-14/+13
* Fix point gravity calculationPouleyKetchoupp2021-08-241-6/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-7/+7
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-53/+38
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-15/+15
* Type renames:Juan Linietsky2017-01-111-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+34
* Changes to 2D physics engineJuan Linietsky2015-01-051-3/+7
* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+172