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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_2d
/
area_2d_sw.h
Commit message (
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)
Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-195
/
+0
*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-14
/
+13
*
Fix point gravity calculation
PouleyKetchoupp
2021-08-24
1
-6
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-7
/
+7
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-08-01
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-53
/
+38
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-15
/
+15
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-18
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+34
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-3
/
+7
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+172