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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2015-04-29 16:06:25 +0000
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2015-05-18 01:32:26 +0000
commit590afbcac461f87b05391996ca85d32627c81a75 (patch)
tree315f1d8e86537be97a42c99675d29af6b8355b15 /servers/physics_2d/area_2d_sw.h
parent473c7222f512488bfea3674358e15cac83d41ffb (diff)
downloadredot-engine-590afbcac461f87b05391996ca85d32627c81a75.tar.gz
Calculate gravity based on distance from body to gravity point (2D)
Diffstat (limited to 'servers/physics_2d/area_2d_sw.h')
-rw-r--r--servers/physics_2d/area_2d_sw.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 4a54a337ed..6d99764c68 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -46,6 +46,7 @@ class Area2DSW : public CollisionObject2DSW{
float gravity;
Vector2 gravity_vector;
bool gravity_is_point;
+ float gravity_distance_scale;
float point_attenuation;
float linear_damp;
float angular_damp;
@@ -139,6 +140,9 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
+
_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }