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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2015-04-29 16:06:25 +0000 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2015-05-18 01:32:26 +0000 |
commit | 590afbcac461f87b05391996ca85d32627c81a75 (patch) | |
tree | 315f1d8e86537be97a42c99675d29af6b8355b15 /servers/physics_2d/area_2d_sw.h | |
parent | 473c7222f512488bfea3674358e15cac83d41ffb (diff) | |
download | redot-engine-590afbcac461f87b05391996ca85d32627c81a75.tar.gz |
Calculate gravity based on distance from body to gravity point (2D)
Diffstat (limited to 'servers/physics_2d/area_2d_sw.h')
-rw-r--r-- | servers/physics_2d/area_2d_sw.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 4a54a337ed..6d99764c68 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -46,6 +46,7 @@ class Area2DSW : public CollisionObject2DSW{ float gravity; Vector2 gravity_vector; bool gravity_is_point; + float gravity_distance_scale; float point_attenuation; float linear_damp; float angular_damp; @@ -139,6 +140,9 @@ public: _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; } _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; } + _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; } + _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; } + _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } |