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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/physics_2d/area_2d_sw.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/physics_2d/area_2d_sw.h')
-rw-r--r-- | servers/physics_2d/area_2d_sw.h | 91 |
1 files changed, 38 insertions, 53 deletions
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 02a65962e5..8c52c96527 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -29,18 +29,16 @@ #ifndef AREA_2D_SW_H #define AREA_2D_SW_H -#include "servers/physics_2d_server.h" #include "collision_object_2d_sw.h" #include "self_list.h" +#include "servers/physics_2d_server.h" //#include "servers/physics/query_sw.h" class Space2DSW; class Body2DSW; class Constraint2DSW; - -class Area2DSW : public CollisionObject2DSW{ - +class Area2DSW : public CollisionObject2DSW { Physics2DServer::AreaSpaceOverrideMode space_override_mode; real_t gravity; @@ -69,23 +67,22 @@ class Area2DSW : public CollisionObject2DSW{ uint32_t body_shape; uint32_t area_shape; - _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const { + _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const { - if (rid==p_key.rid) { + if (rid == p_key.rid) { - if (body_shape==p_key.body_shape) { + if (body_shape == p_key.body_shape) { return area_shape < p_key.area_shape; } else return body_shape < p_key.body_shape; } else return rid < p_key.rid; - } _FORCE_INLINE_ BodyKey() {} - BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); - BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); + BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); + BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); }; struct BodyState { @@ -93,122 +90,110 @@ class Area2DSW : public CollisionObject2DSW{ int state; _FORCE_INLINE_ void inc() { state++; } _FORCE_INLINE_ void dec() { state--; } - _FORCE_INLINE_ BodyState() { state=0; } + _FORCE_INLINE_ BodyState() { state = 0; } }; - Map<BodyKey,BodyState> monitored_bodies; - Map<BodyKey,BodyState> monitored_areas; + Map<BodyKey, BodyState> monitored_bodies; + Map<BodyKey, BodyState> monitored_areas; //virtual void shape_changed_notify(Shape2DSW *p_shape); //virtual void shape_deleted_notify(Shape2DSW *p_shape); - Set<Constraint2DSW*> constraints; - + Set<Constraint2DSW *> constraints; virtual void _shapes_changed(); void _queue_monitor_update(); public: - //_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; } //_FORCE_INLINE_ SpaceSW* get_owner() { return owner; } - void set_monitor_callback(ObjectID p_id, const StringName& p_method); + void set_monitor_callback(ObjectID p_id, const StringName &p_method); _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; } - void set_area_monitor_callback(ObjectID p_id, const StringName& p_method); + void set_area_monitor_callback(ObjectID p_id, const StringName &p_method); _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; } + _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); + _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); - _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); - _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); + _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape); + _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape); - _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape); - _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape); - - void set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value); + void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value); Variant get_param(Physics2DServer::AreaParameter p_param) const; void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode); Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; } - _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; } + _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; } _FORCE_INLINE_ real_t get_gravity() const { return gravity; } - _FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; } + _FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; } _FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; } - _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; } + _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; } _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; } - _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; } + _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; } _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; } - _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; } + _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; } _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; } - _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; } + _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; } _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } - _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; } + _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; } _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; } - _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; } + _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; } _FORCE_INLINE_ int get_priority() const { return priority; } - _FORCE_INLINE_ void add_constraint( Constraint2DSW* p_constraint) { constraints.insert(p_constraint); } - _FORCE_INLINE_ void remove_constraint( Constraint2DSW* p_constraint) { constraints.erase(p_constraint); } - _FORCE_INLINE_ const Set<Constraint2DSW*>& get_constraints() const { return constraints; } + _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); } + _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); } + _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; } void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } - void set_transform(const Transform2D& p_transform); + void set_transform(const Transform2D &p_transform); void set_space(Space2DSW *p_space); - void call_queries(); Area2DSW(); ~Area2DSW(); }; -void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { +void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { - BodyKey bk(p_body,p_body_shape,p_area_shape); + BodyKey bk(p_body, p_body_shape, p_area_shape); monitored_bodies[bk].inc(); if (!monitor_query_list.in_list()) _queue_monitor_update(); } -void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { +void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { - BodyKey bk(p_body,p_body_shape,p_area_shape); + BodyKey bk(p_body, p_body_shape, p_area_shape); monitored_bodies[bk].dec(); if (!monitor_query_list.in_list()) _queue_monitor_update(); } -void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) { +void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) { - - BodyKey bk(p_area,p_area_shape,p_self_shape); + BodyKey bk(p_area, p_area_shape, p_self_shape); monitored_areas[bk].inc(); if (!monitor_query_list.in_list()) _queue_monitor_update(); - - } -void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) { - +void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) { - BodyKey bk(p_area,p_area_shape,p_self_shape); + BodyKey bk(p_area, p_area_shape, p_self_shape); monitored_areas[bk].dec(); if (!monitor_query_list.in_list()) _queue_monitor_update(); } - - - - #endif // AREA_2D_SW_H |