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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/physics_2d/area_pair_2d_sw.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'servers/physics_2d/area_pair_2d_sw.cpp')
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+/*************************************************************************/
+/* area_pair_2d_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "area_pair_2d_sw.h"
+#include "collision_solver_2d_sw.h"
+
+
+bool AreaPair2DSW::setup(float p_step) {
+
+ bool result = CollisionSolver2DSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),body->get_shape_inv_transform(body_shape) * body->get_inv_transform(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),area->get_shape_inv_transform(area_shape) * area->get_inv_transform(),NULL,this);
+
+ if (result!=colliding) {
+
+ if (result) {
+
+ if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ body->add_area(area);
+ if (area->has_monitor_callback())
+ area->add_body_to_query(body,body_shape,area_shape);
+
+ } else {
+
+ if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ body->remove_area(area);
+ if (area->has_monitor_callback())
+ area->remove_body_from_query(body,body_shape,area_shape);
+
+ }
+
+ colliding=result;
+
+ }
+
+ return false; //never do any post solving
+}
+
+void AreaPair2DSW::solve(float p_step) {
+
+
+}
+
+
+AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape) {
+
+
+ body=p_body;
+ area=p_area;
+ body_shape=p_body_shape;
+ area_shape=p_area_shape;
+ colliding=false;
+ body->add_constraint(this,0);
+ area->add_constraint(this);
+
+}
+
+AreaPair2DSW::~AreaPair2DSW() {
+
+ if (colliding) {
+
+ if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ body->remove_area(area);
+ if (area->has_monitor_callback())
+ area->remove_body_from_query(body,body_shape,area_shape);
+
+
+ }
+ body->remove_constraint(this);
+ area->remove_constraint(this);
+}