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path: root/servers/physics_2d/area_pair_2d_sw.cpp
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-190/+0
* One-directional layer check for Area vs. RigidBody/SoftBody/AreaPouleyKetchoupp2021-08-171-30/+37
* Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-191-2/+2
* Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp2021-06-221-7/+2
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-36/+66
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky2020-12-041-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-13/+26
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixed non-monitorable areas triggering overlapErik2018-10-111-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-2/+13
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-51/+32
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+69
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+2
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+94