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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_2d
/
area_pair_2d_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-190
/
+0
*
One-directional layer check for Area vs. RigidBody/SoftBody/Area
PouleyKetchoupp
2021-08-17
1
-30
/
+37
*
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
1
-2
/
+2
*
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
1
-7
/
+2
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
1
-36
/
+66
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-12-04
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-13
/
+26
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed non-monitorable areas triggering overlap
Erik
2018-10-11
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-2
/
+13
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-51
/
+32
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+69
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+2
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+94