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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-10-08 12:45:03 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2021-07-19 17:03:43 +0100 |
commit | b8fe5763551c897c5ecd3e4210bfcd2eea64c93a (patch) | |
tree | 96123b332f9aa192766c16fd71ee87d8137ababe /servers/physics_2d/area_pair_2d_sw.cpp | |
parent | dfc1ec7fb97f38c5e785433cb0fb497dfa8c7e36 (diff) | |
download | redot-engine-b8fe5763551c897c5ecd3e4210bfcd2eea64c93a.tar.gz |
Ensure KinematicBodies only interact with other Bodies with matching mask.
Diffstat (limited to 'servers/physics_2d/area_pair_2d_sw.cpp')
-rw-r--r-- | servers/physics_2d/area_pair_2d_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index 5cc5bae09b..5ca16cb6fc 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -33,7 +33,7 @@ bool AreaPair2DSW::setup(real_t p_step) { bool result = false; - if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { + if (area->interacts_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { result = true; } @@ -110,7 +110,7 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(real_t p_step) { bool result = false; - if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { + if (area_a->interacts_with(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { result = true; } |