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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 21:19:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 21:19:11 -0300 |
commit | 9012cd408e240d6039120e56fdd47a0983890993 (patch) | |
tree | 328f98f53fe1f56861dba304ec5e7456fb31c6ae /servers/physics_2d/body_2d_sw.h | |
parent | a327eee762e7f67b924b481a05268cacfbbed4ec (diff) | |
download | redot-engine-9012cd408e240d6039120e56fdd47a0983890993.tar.gz |
-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 8a1415da62..3b87be2737 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -68,6 +68,7 @@ class Body2DSW : public CollisionObject2DSW { real_t applied_torque; Vector2 one_way_collision_direction; + float one_way_collision_max_depth; SelfList<Body2DSW> active_list; @@ -221,6 +222,9 @@ public: void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; } Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } + void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; } + float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } + void set_space(Space2DSW *p_space); void update_inertias(); |