summaryrefslogtreecommitdiffstats
path: root/servers/physics_2d/body_2d_sw.h
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2015-01-13 21:19:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 21:19:11 -0300
commit9012cd408e240d6039120e56fdd47a0983890993 (patch)
tree328f98f53fe1f56861dba304ec5e7456fb31c6ae /servers/physics_2d/body_2d_sw.h
parenta327eee762e7f67b924b481a05268cacfbbed4ec (diff)
downloadredot-engine-9012cd408e240d6039120e56fdd47a0983890993.tar.gz
-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r--servers/physics_2d/body_2d_sw.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 8a1415da62..3b87be2737 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -68,6 +68,7 @@ class Body2DSW : public CollisionObject2DSW {
real_t applied_torque;
Vector2 one_way_collision_direction;
+ float one_way_collision_max_depth;
SelfList<Body2DSW> active_list;
@@ -221,6 +222,9 @@ public:
void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
+ void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; }
+ float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
+
void set_space(Space2DSW *p_space);
void update_inertias();