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authorJuan Linietsky <reduzio@gmail.com>2014-10-14 01:01:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-14 01:01:25 -0300
commita84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch)
tree70a5d44acbecc93011333d13dd51b1786d42eae3 /servers/physics_2d/body_2d_sw.h
parent13a848e332092b40956739a08fa0dac3357db950 (diff)
downloadredot-engine-a84ba9c853f972f8e666b17f3e0f875b7282e6c1.tar.gz
Collada
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r--servers/physics_2d/body_2d_sw.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index cf4d5c92f2..7bf17023ac 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -72,6 +72,7 @@ class Body2DSW : public CollisionObject2DSW {
bool omit_force_integration;
bool active;
bool can_sleep;
+ bool first_time_kinematic;
void _update_inertia();
virtual void _shapes_changed();
Matrix32 new_transform;