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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-04 18:12:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-09 10:29:24 -0700
commit3d1c123d453e53f114d9622bdcc61e30906f828a (patch)
tree82fd8a4aa19cd4208a96fad0caf2ac76a0e763b4 /servers/physics_2d/godot_body_2d.h
parenteb98fd94421b124a5848d7ee6c7ead4337222c6c (diff)
downloadredot-engine-3d1c123d453e53f114d9622bdcc61e30906f828a.tar.gz
Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
Diffstat (limited to 'servers/physics_2d/godot_body_2d.h')
-rw-r--r--servers/physics_2d/godot_body_2d.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 7b11b50739..d1dbf92c1b 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
uint64_t island_step = 0;
- void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
-
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose