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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-04 18:12:00 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-09 10:29:24 -0700 |
commit | 3d1c123d453e53f114d9622bdcc61e30906f828a (patch) | |
tree | 82fd8a4aa19cd4208a96fad0caf2ac76a0e763b4 /servers/physics_2d/godot_body_2d.h | |
parent | eb98fd94421b124a5848d7ee6c7ead4337222c6c (diff) | |
download | redot-engine-3d1c123d453e53f114d9622bdcc61e30906f828a.tar.gz |
Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
Diffstat (limited to 'servers/physics_2d/godot_body_2d.h')
-rw-r--r-- | servers/physics_2d/godot_body_2d.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h index 7b11b50739..d1dbf92c1b 100644 --- a/servers/physics_2d/godot_body_2d.h +++ b/servers/physics_2d/godot_body_2d.h @@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D { uint64_t island_step = 0; - void _compute_area_gravity_and_damping(const GodotArea2D *p_area); - void _update_transform_dependent(); friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose |