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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /servers/physics_2d/joints_2d_sw.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* joints_2d_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef JOINTS_2D_SW_H
+#define JOINTS_2D_SW_H
+
+#include "constraint_2d_sw.h"
+#include "body_2d_sw.h"
+
+
+
+class Joint2DSW : public Constraint2DSW {
+
+ real_t max_force;
+ real_t bias;
+ real_t max_bias;
+public:
+
+ _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force=p_force; }
+ _FORCE_INLINE_ real_t get_max_force() const { return max_force; }
+
+ _FORCE_INLINE_ void set_bias(real_t p_bias) { bias=p_bias; }
+ _FORCE_INLINE_ real_t get_bias() const { return bias; }
+
+ _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias=p_bias; }
+ _FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
+
+ virtual Physics2DServer::JointType get_type() const=0;
+ Joint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) : Constraint2DSW(p_body_ptr,p_body_count) { bias=0; max_force=max_bias=3.40282e+38; };
+
+};
+#if 0
+
+class PinJoint2DSW : public Joint2DSW {
+
+ union {
+ struct {
+ Body2DSW *A;
+ Body2DSW *B;
+ };
+
+ Body2DSW *_arr[2];
+ };
+
+ Vector2 anchor_A;
+ Vector2 anchor_B;
+ real_t dist;
+ real_t jn_acc;
+ real_t jn_max;
+ real_t max_distance;
+ real_t mass_normal;
+ real_t bias;
+
+ Vector2 rA,rB;
+ Vector2 n; //normal
+ bool correct;
+
+
+public:
+
+ virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; }
+
+ virtual bool setup(float p_step);
+ virtual void solve(float p_step);
+
+
+ PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
+ ~PinJoint2DSW();
+};
+
+#else
+
+class PinJoint2DSW : public Joint2DSW {
+
+ union {
+ struct {
+ Body2DSW *A;
+ Body2DSW *B;
+ };
+
+ Body2DSW *_arr[2];
+ };
+
+ Matrix32 M;
+ Vector2 rA,rB;
+ Vector2 anchor_A;
+ Vector2 anchor_B;
+ Vector2 bias;
+ Vector2 P;
+ real_t softness;
+
+public:
+
+ virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; }
+
+ virtual bool setup(float p_step);
+ virtual void solve(float p_step);
+
+
+ PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
+ ~PinJoint2DSW();
+};
+
+
+#endif
+class GrooveJoint2DSW : public Joint2DSW {
+
+ union {
+ struct {
+ Body2DSW *A;
+ Body2DSW *B;
+ };
+
+ Body2DSW *_arr[2];
+ };
+
+ Vector2 A_groove_1;
+ Vector2 A_groove_2;
+ Vector2 A_groove_normal;
+ Vector2 B_anchor;
+ Vector2 jn_acc;
+ Vector2 gbias;
+ real_t jn_max;
+ real_t clamp;
+ Vector2 xf_normal;
+ Vector2 rA,rB;
+ Vector2 k1,k2;
+
+
+ bool correct;
+
+public:
+
+ virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_GROOVE; }
+
+ virtual bool setup(float p_step);
+ virtual void solve(float p_step);
+
+
+ GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ ~GrooveJoint2DSW();
+};
+
+
+class DampedSpringJoint2DSW : public Joint2DSW {
+
+ union {
+ struct {
+ Body2DSW *A;
+ Body2DSW *B;
+ };
+
+ Body2DSW *_arr[2];
+ };
+
+
+ Vector2 anchor_A;
+ Vector2 anchor_B;
+
+ real_t rest_length;
+ real_t damping;
+ real_t stiffness;
+
+ Vector2 rA,rB;
+ Vector2 n;
+ real_t n_mass;
+ real_t target_vrn;
+ real_t v_coef;
+
+public:
+
+ virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_DAMPED_SPRING; }
+
+ virtual bool setup(float p_step);
+ virtual void solve(float p_step);
+
+ void set_param(Physics2DServer::DampedStringParam p_param, real_t p_value);
+ real_t get_param(Physics2DServer::DampedStringParam p_param) const;
+
+ DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ ~DampedSpringJoint2DSW();
+};
+
+
+#endif // JOINTS_2D_SW_H