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path: root/servers/physics_2d/joints_2d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-178/+0
* Initialize variables in servers/physicsqarmin2021-09-151-20/+17
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-11/+20
* Refactor removal of constraints from bodies in 2D jointsEryk Dwornicki2021-02-271-3/+9
* Make Servers truly Thread Safereduz2021-02-101-4/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Correct misspellings of damped spring.Marcel Admiraal2020-06-041-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-8/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-41/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-26/+18
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-8/+8
* Type renames:Juan Linietsky2017-01-111-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+210