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author | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:06 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:54 -0300 |
commit | cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (patch) | |
tree | 52aca947b395362b2addec4843915b15947c32ca /servers/physics_2d_server.cpp | |
parent | 4aa31a2851e3dd5b67193194f899850239b2669d (diff) | |
download | redot-engine-cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.tar.gz |
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r-- | servers/physics_2d_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 71e3bf8ae8..925af52eeb 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -523,7 +523,7 @@ void Physics2DTestMotionResult::_bind_methods() { Physics2DTestMotionResult::Physics2DTestMotionResult() { colliding = false; - result.collider_id = 0; + result.collider_shape = 0; } |