summaryrefslogtreecommitdiffstats
path: root/servers/physics_3d/physics_server_3d_sw.cpp
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 08:42:47 -0700
commitb8eeb34b4e18304ce24bda6001c6f120b99ddeec (patch)
treedb3af96a27ceb15562692de0777007fdc87da5a5 /servers/physics_3d/physics_server_3d_sw.cpp
parent77721b35ba21f2e7e8bb42cf415fccb018517843 (diff)
downloadredot-engine-b8eeb34b4e18304ce24bda6001c6f120b99ddeec.tar.gz
Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
Diffstat (limited to 'servers/physics_3d/physics_server_3d_sw.cpp')
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index ece1fe46e7..36f81e072d 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1098,7 +1098,7 @@ real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const {
return soft_body->get_drag_coefficient();
}
-void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, RID p_mesh) {
SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!soft_body);