summaryrefslogtreecommitdiffstats
path: root/servers/physics_3d/physics_server_3d_sw.cpp
Commit message (Expand)AuthorAgeFilesLines
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-1748/+0
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-2/+2
* Remove scene code in physics serversPouleyKetchoupp2021-10-011-1/+1
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-187/+187
* Port 2D improvement to move and slide 3Dfabriceci2021-09-221-2/+2
* Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat2021-09-161-6/+0
|\
| * Initialize variables in servers/physicsqarmin2021-09-151-6/+0
* | Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-2/+2
|/
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-2/+9
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-9/+11
|\
| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-9/+11
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-2/+2
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-2/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+6
|/
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-19/+2
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-2/+2
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-0/+4
* Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp2021-06-221-2/+2
* Safe margin cleanupPouleyKetchoupp2021-06-041-15/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-19/+18
* Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp2021-05-101-3/+3
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-2/+2
* SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-181-3/+278
* Move removal of the constraints from bodies to Joint3DSW destructorEryk Dwornicki2021-02-271-3/+0
* Cylinder support in Godot Physics 3DPouleyKetchoupp2021-02-101-1/+4
* Make Servers truly Thread Safereduz2021-02-101-135/+182
* Use real_t in physics codeAaron Franke2021-01-281-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal2020-09-181-7/+2
* Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4
* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-8/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-14/+27
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+14
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-159/+0
* Correct typo mistake of profiler_add_frame_data argument in physics 3d serverSkyJJ2020-04-171-1/+1
* Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA2020-04-091-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-11/+11
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+1589