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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
/
physics_3d
/
physics_server_3d_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-1748
/
+0
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-2
/
+2
*
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
1
-1
/
+1
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-187
/
+187
*
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-2
/
+2
*
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-16
1
-6
/
+0
|
\
|
*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-6
/
+0
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
|
/
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-2
/
+9
*
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-9
/
+11
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\
|
*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-9
/
+11
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
|
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
|
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+6
|
/
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-19
/
+2
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-2
/
+2
*
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+4
*
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
1
-2
/
+2
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-15
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-19
/
+18
*
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
1
-3
/
+3
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-2
/
+2
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-3
/
+278
*
Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-27
1
-3
/
+0
*
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
1
-1
/
+4
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-135
/
+182
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
1
-7
/
+2
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-4
/
+4
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-8
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-14
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-159
/
+0
*
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
SkyJJ
2020-04-17
1
-1
/
+1
*
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-09
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-11
/
+11
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1589