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authorJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /servers/physics_server.h
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
downloadredot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r--servers/physics_server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index da51dbc8e1..955caffe5b 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -58,6 +58,7 @@ public:
virtual Transform get_transform() const=0;
virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
+ virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
virtual void set_sleep_state(bool p_enable)=0;
virtual bool is_sleeping() const=0;