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path: root/servers/physics_server.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-844/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-2/+2
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* Fix new GCC 9 warnings: -Wdeprecated-copy.marxin2019-03-021-0/+6
* Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky2019-02-161-0/+1
* Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky2019-02-161-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+3
* Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde2018-11-171-0/+8
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| * Added angular restitutionGeoffrey Irons2018-11-131-0/+8
* | -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-0/+2
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* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-1/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-4/+13
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-11/+11
* Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-0/+4
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| * Expose bullet shape margin to UI.Tristan Porteries2018-08-161-0/+4
* | Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-1/+1
* | Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-0/+15
* | Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-13/+0
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| * | Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-13/+0
* | | Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde2018-07-261-0/+1
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| * | | Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh2018-01-121-0/+1
* | | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+6
* | | | Implemented Soft bodyAndreaCatania2018-07-231-0/+66
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* | | Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-0/+13
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| * | | Implemented physics materialAndreaCatania2018-05-111-0/+13
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* / | added cylinder shape supportmuiroc2018-07-011-0/+1
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* | Implemented interface for bullet joint motorsGeoffrey2018-03-161-0/+3
* | Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-201-1/+1
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| * | Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* | | Added Physics state APIsAndrea Catania2018-02-161-0/+2
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* | Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* | Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Implemented physics linear and angular lockAndreaCatania2017-12-101-2/+12
* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-10/+2
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| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-10/+2
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-6/+9
* | Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-26/+10
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* Rewritten kinematic systemAndreaCatania2017-11-071-1/+4
* Bullet physics engine implementationAndreaCatania2017-11-041-1/+1
* Implemented physics plugAndreaCatania2017-11-041-0/+37
* Added new API to get body direct stateAndreaCatania2017-09-291-1/+4
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Dead code tells no talesRémi Verschelde2017-08-271-34/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1