| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -844/+0 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -3/+3 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Change "ID" to lowercase "id" | Aaron Franke | 2019-05-09 | 1 | -2/+2 |
* | Allow adding disabled shapes | ShyRed | 2019-04-23 | 1 | -2/+2 |
* | Fix new GCC 9 warnings: -Wdeprecated-copy. | marxin | 2019-03-02 | 1 | -0/+6 |
* | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky | 2019-02-16 | 1 | -0/+1 |
* | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky | 2019-02-16 | 1 | -0/+5 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Added function to control 6DOF precision | Andrea Catania | 2018-11-27 | 1 | -0/+3 |
* | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | 2018-11-17 | 1 | -0/+8 |
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| * | Added angular restitution | Geoffrey Irons | 2018-11-13 | 1 | -0/+8 |
* | | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | 2018-11-16 | 1 | -0/+2 |
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* | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde | 2018-09-27 | 1 | -1/+0 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
* | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky | 2018-08-21 | 1 | -4/+13 |
* | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania | 2018-08-21 | 1 | -11/+11 |
* | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde | 2018-08-21 | 1 | -0/+4 |
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| * | Expose bullet shape margin to UI. | Tristan Porteries | 2018-08-16 | 1 | -0/+4 |
* | | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky | 2018-08-20 | 1 | -1/+1 |
* | | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | 2018-08-19 | 1 | -0/+15 |
* | | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | 2018-08-07 | 1 | -13/+0 |
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| * | | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania | 2018-08-07 | 1 | -13/+0 |
* | | | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde | 2018-07-26 | 1 | -0/+1 |
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| * | | | Expose PhysicsDirectBodyState.get_contact_impulse | Lee Pugh | 2018-01-12 | 1 | -0/+1 |
* | | | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell | 2018-07-24 | 1 | -0/+6 |
* | | | | Implemented Soft body | AndreaCatania | 2018-07-23 | 1 | -0/+66 |
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* | | | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | 2018-07-23 | 1 | -0/+13 |
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| * | | | Implemented physics material | AndreaCatania | 2018-05-11 | 1 | -0/+13 |
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* / | | added cylinder shape support | muiroc | 2018-07-01 | 1 | -0/+1 |
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* | | Implemented interface for bullet joint motors | Geoffrey | 2018-03-16 | 1 | -0/+3 |
* | | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | 2018-02-20 | 1 | -1/+1 |
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| * | | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -1/+1 |
* | | | Added Physics state APIs | Andrea Catania | 2018-02-16 | 1 | -0/+2 |
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* | | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -0/+3 |
* | | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 1 | -1/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Implemented physics linear and angular lock | AndreaCatania | 2017-12-10 | 1 | -2/+12 |
* | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | 2017-12-09 | 1 | -10/+2 |
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| * | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | 2017-11-10 | 1 | -10/+2 |
* | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -6/+9 |
* | | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -26/+10 |
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* | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -1/+4 |
* | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -1/+1 |
* | Implemented physics plug | AndreaCatania | 2017-11-04 | 1 | -0/+37 |
* | Added new API to get body direct state | AndreaCatania | 2017-09-29 | 1 | -1/+4 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -3/+3 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -34/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |