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authorJuan Linietsky <reduzio@gmail.com>2015-05-03 16:47:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-05-03 16:47:21 -0300
commitaf068439829a3fec3a76c4c5d4dd2dba71ab6c5f (patch)
treea50bea4ceb2ef7e70e86303148830377e19028ce /servers/physics_server.h
parent5f2aac4bbe14d1256feebd4bb12d8b61e5b55f3d (diff)
downloadredot-engine-af068439829a3fec3a76c4c5d4dd2dba71ab6c5f.tar.gz
-new collision layer & mask system for 2D, for more flexible collision masking
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r--servers/physics_server.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 97a1d34e7b..ffb462af22 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object {
OBJ_TYPE( PhysicsDirectSpaceState, Object );
-// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
-// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
+// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
+// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
enum ObjectTypeMask {