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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-16 12:37:24 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-16 16:03:48 -0700 |
commit | ed1ba5093f6a9d10adb5da74580bcb4469159214 (patch) | |
tree | c014e84d3930610b0c6ac658d86f41230fc05472 /servers/physics_server_3d.cpp | |
parent | 3581b893ed2dc1e444618ac40dc26dd58fe1219a (diff) | |
download | redot-engine-ed1ba5093f6a9d10adb5da74580bcb4469159214.tar.gz |
Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 0ff29394e5..3d64fb4c68 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -779,7 +779,7 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC); - BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED); + BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); |