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path: root/servers/physics_server_3d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Merge pull request #93311 from dsnopek/gdextension-required-virtualsRémi Verschelde2024-09-271-3/+3
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| * GDExtension: Mark virtual function as `is_required` in `extension_api.json`David Snopek2024-09-111-3/+3
* | Move Godot Physics 3D into a module; add dummy 3D physics serverRicardo Buring2024-09-211-1/+3
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* Bind `PhysicsServer*D::body_set_state_sync_callback`Mikael Hermansson2024-07-231-0/+2
* Bind physics server methods related to shape marginMikael Hermansson2024-05-191-0/+2
* Bind constants related to 6DOF jointsRicardo Buring2024-03-241-0/+10
* Disable all 3D nodes, physics, and resources when compiling without 3DAaron Franke2024-03-111-0/+4
* Bind physics server methods related to `SoftBody3D`Mikael Hermansson2024-01-261-0/+52
* Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2Robert Borghese2024-01-021-1/+1
* Fix missing clear for some `set_exclude*` query parameter methodsA Thousand Ships2023-09-211-0/+2
* Fix bindings of `PhysicsServer3DRenderingServerHandler`Mikael Hermansson2023-09-201-6/+10
* Add ability to get barycentric coordinates from rayPrecisionRender2023-08-021-0/+1
* Change the "Physics Engine" project settings to prompt a restartMikael Hermansson2023-06-041-0/+1
* Resolved issues with script PhysicsDirectBodyState3d contactsTim Gift2023-04-121-0/+1
* Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three...Malcolm Nixon2023-04-051-3/+3
* Fix collide_shape return typeRicardo Buring2023-03-231-4/+4
* Fix return type for collide_shape to use PackedVector3ArrayAnthony Cossins2023-02-121-3/+3
* Create default World physics spaces on demand onlysmix82023-01-311-0/+16
* Replace Area gravity point distance scale with unit distanceAaron Franke2023-01-291-1/+1
* Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATIONAaron Franke2023-01-291-1/+0
* Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde2023-01-061-1/+1
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| * Add PropertyInfo overload for GLOBAL_DEFkobewi2022-12-111-1/+1
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Bind methods related to disabling collision between joint bodiesMikael Hermansson2022-12-231-0/+3
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* Update remaining physics exclude parameters to use TypedArrayRicardo Buring2022-11-231-20/+20
* Change exclude property in `PhysicsRayQueryParameters3D` to TypedArrayRaul Santos2022-10-311-5/+5
* Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson2022-10-051-0/+2
* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-0/+3
* Expose registration of physics servers to GDExtensionRicardo Buring2022-09-071-8/+31
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-2/+2
* Replace Array return types with TypedArray 2kobewi2022-08-231-16/+17
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+3
* Add static methods to create RayQueryParameterskobewi2022-06-101-0/+12
* Use range iterators for RBSet in most casesAaron Record2022-05-191-6/+6
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-1/+1
* Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring2022-05-181-0/+4
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-2/+2
* Create GDExtension clases for PhysicsServer3Dreduz2022-03-151-0/+16
* Validate PhysicsDirectSpaceState{2,3}D::_intersect_point inputHaoyu Qiu2022-02-141-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-7/+29
* Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-2/+0
* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-3/+3
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-3/+3
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-3/+3
* | Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-0/+8
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* Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat2021-11-081-0/+2
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