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authorRémi Verschelde <rverschelde@gmail.com>2020-04-10 12:39:26 +0200
committerGitHub <noreply@github.com>2020-04-10 12:39:26 +0200
commit1e5f0d402b01526ae24ea7c754e2c3d089c94f9e (patch)
treede5db330f3a744b0e4ec1410e59c47f59b395c29 /servers/register_server_types.cpp
parent67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff)
parent6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 (diff)
downloadredot-engine-1e5f0d402b01526ae24ea7c754e2c3d089c94f9e.tar.gz
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index dadd26dade..556f9cd8e3 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -178,15 +178,15 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer2DManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
- PhysicsServer2DManager::set_default_server("GodotPhysics");
+ PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
+ PhysicsServer2DManager::set_default_server("GodotPhysics2D");
// Physics 3D
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback);
- PhysicsServer3DManager::set_default_server("GodotPhysics");
+ PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
+ PhysicsServer3DManager::set_default_server("GodotPhysics3D");
}
void unregister_server_types() {