diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-25 11:13:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-25 11:13:27 +0200 |
commit | 3084a48ace3e7dabd83e4c62280328f429defad6 (patch) | |
tree | 1390e9c68aea9b9ab8802b8e3d82605997f7eb95 /servers/rendering/renderer_canvas_render.h | |
parent | cc09dc92c8ee06255a158d81533d35c6d2e8d31e (diff) | |
parent | 455c06ecd466424cdf1b444a7c289b322390e795 (diff) | |
download | redot-engine-3084a48ace3e7dabd83e4c62280328f429defad6.tar.gz |
Merge pull request #63219 from reduz/implement-vector4-projection
Diffstat (limited to 'servers/rendering/renderer_canvas_render.h')
-rw-r--r-- | servers/rendering/renderer_canvas_render.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index 52b2f82089..659eec3f6a 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -77,7 +77,7 @@ public: Rect2 rect_cache; Transform2D xform_cache; float radius_cache; //used for shadow far plane - //CameraMatrix shadow_matrix_cache; + //Projection shadow_matrix_cache; Transform2D light_shader_xform; //Vector2 light_shader_pos; |