diff options
author | Dario <dariosamo@gmail.com> | 2023-11-24 08:23:22 -0300 |
---|---|---|
committer | Dario <dariosamo@gmail.com> | 2024-01-08 14:54:56 -0300 |
commit | cc4d39b0c1f0d4645d63120832a49e54242e3f5f (patch) | |
tree | 3f2b283ba5b5b2d5c7e383372e36ca245ec8c22a /servers/rendering/renderer_rd/effects/tone_mapper.cpp | |
parent | 84e205b5a17bfe7ace96b78c410ec10aa52241d2 (diff) | |
download | redot-engine-cc4d39b0c1f0d4645d63120832a49e54242e3f5f.tar.gz |
Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
Diffstat (limited to 'servers/rendering/renderer_rd/effects/tone_mapper.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/tone_mapper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.cpp b/servers/rendering/renderer_rd/effects/tone_mapper.cpp index 48c6511408..ee0b6adb4d 100644 --- a/servers/rendering/renderer_rd/effects/tone_mapper.cpp +++ b/servers/rendering/renderer_rd/effects/tone_mapper.cpp @@ -166,7 +166,7 @@ void ToneMapper::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Ton RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode); ERR_FAIL_COND(shader.is_null()); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass())); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color), 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_exposure_texture), 1); |