index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
effects
/
tone_mapper.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-1
/
+1
|
\
|
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-1
/
+1
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Consistantly use USE_MULTIVIEW as the define in shaders
Bastiaan Olij
2024-03-11
1
-8
/
+8
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-1
/
+1
*
Fix tonemapper, incorrect vertex count was specified
Bastiaan Olij
2023-08-11
1
-1
/
+1
*
Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
1
-11
/
+15
|
\
|
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-11
/
+15
*
|
Use fullscreen tri instead of quad
Matias N. Goldberg
2023-08-05
1
-4
/
+2
|
/
*
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-2
/
+2
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-26
/
+3
*
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-30
1
-13
/
+13
*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
1
-0
/
+280