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path: root/servers/rendering/renderer_rd/effects/tone_mapper.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-1/+1
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Consistantly use USE_MULTIVIEW as the define in shadersBastiaan Olij2024-03-111-8/+8
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-1/+1
* Fix tonemapper, incorrect vertex count was specifiedBastiaan Olij2023-08-111-1/+1
* Merge pull request #80215 from clayjohn/HDR-2DRémi Verschelde2023-08-081-11/+15
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| * Add option to enable HDR rendering in 2Dclayjohn2023-08-071-11/+15
* | Use fullscreen tri instead of quadMatias N. Goldberg2023-08-051-4/+2
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* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-2/+2
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-26/+3
* Use linear mipmap sampling in ToneMapperclayjohn2022-04-301-13/+13
* Splitting tonemapper into its own classBastiaan Olij2022-04-281-0/+280