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authorBastiaan Olij <mux213@gmail.com>2024-03-11 14:40:00 +1100
committerBastiaan Olij <mux213@gmail.com>2024-03-11 14:40:00 +1100
commitdf8ff797b7bf5640460c72da66608e63903e4793 (patch)
tree0b56e3a6463b2b51b54bbbcdb5198c214cb060c3 /servers/rendering/renderer_rd/effects/vrs.cpp
parent810f127022ec2cbfb288e436151d1a777c7b5da7 (diff)
downloadredot-engine-df8ff797b7bf5640460c72da66608e63903e4793.tar.gz
Consistantly use USE_MULTIVIEW as the define in shaders
Diffstat (limited to 'servers/rendering/renderer_rd/effects/vrs.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/vrs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp
index 41a6b2d622..ce1ac2e929 100644
--- a/servers/rendering/renderer_rd/effects/vrs.cpp
+++ b/servers/rendering/renderer_rd/effects/vrs.cpp
@@ -40,7 +40,7 @@ VRS::VRS() {
{
Vector<String> vrs_modes;
vrs_modes.push_back("\n"); // VRS_DEFAULT
- vrs_modes.push_back("\n#define MULTIVIEW\n"); // VRS_MULTIVIEW
+ vrs_modes.push_back("\n#define USE_MULTIVIEW\n"); // VRS_MULTIVIEW
vrs_shader.shader.initialize(vrs_modes);