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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:04:22 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:04:22 +0200 |
| commit | 525c72ec6d759cf83d06f6e9a14a49463b39e9ac (patch) | |
| tree | 6f0d251e43835793cd0c0b10b9cb146bf3fe4f67 /servers/rendering/renderer_rd/environment/fog.cpp | |
| parent | bafcd32f15e3ad65049cd61003855cfd01a7ef65 (diff) | |
| parent | 9b91750fb1cecea72fbd8ee155d3ad22754917c1 (diff) | |
| download | redot-engine-525c72ec6d759cf83d06f6e9a14a49463b39e9ac.tar.gz | |
Merge pull request #81350 from DarioSamo/mipmap-bias
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/environment/fog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 8402cc7444..634f8c69df 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -264,7 +264,7 @@ ALBEDO = vec3(1.0); uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE); } |
