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author | Bastiaan Olij <mux213@gmail.com> | 2022-03-12 22:19:59 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-03-16 17:43:10 +1100 |
commit | 57e5a33623130ead5aeb5369c7a40410a1afc79b (patch) | |
tree | 8fce4bd039eb7dea19bc334e4cc0feb158a6a6ef /servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | |
parent | cfd21adf64087c750dde89191bcfcf4d166adc85 (diff) | |
download | redot-engine-57e5a33623130ead5aeb5369c7a40410a1afc79b.tar.gz |
Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index e6fc50afbf..9a1c4505fa 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -358,7 +358,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI bool use_normal; bool use_specular; - bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); + bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); //something odd happened if (!success) { _bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size); @@ -977,7 +977,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo } else { screen = storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer - screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } u.append_id(screen); @@ -2245,6 +2245,8 @@ void RendererCanvasRenderRD::update() { } RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { + canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton(); + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; { //create default samplers @@ -2575,8 +2577,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); } - default_canvas_texture = storage->canvas_texture_allocate(); - storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); + canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size"); @@ -2696,6 +2698,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { } RD::get_singleton()->free(state.shadow_texture); - storage->free(default_canvas_texture); + canvas_texture_storage->canvas_texture_free(default_canvas_texture); //pipelines don't need freeing, they are all gone after shaders are gone } |