diff options
author | Brian Semrau <brian.semrau@gmail.com> | 2021-11-12 21:38:19 -0500 |
---|---|---|
committer | Brian Semrau <brian.semrau@gmail.com> | 2021-11-12 21:51:14 -0500 |
commit | 716e15cd26e67c34601393f7624815890b30c28f (patch) | |
tree | c9bde2be2ad5fec27fb2a31b3f7217562726b24e /servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | |
parent | 19571c9c4bb8c388ac5d9a0255a8c18c4680b7df (diff) | |
download | redot-engine-716e15cd26e67c34601393f7624815890b30c28f.tar.gz |
Fix multimesh still drawing when visible instances is zero
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 81a662c6eb..d013099cce 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -758,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend instance_count = storage->multimesh_get_instances_to_draw(multimesh); + if (instance_count == 0) { + break; + } + RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET); push_constant.flags |= 1; //multimesh, trails disabled |